using UnityEngine;
using System.Collections;

public class Tower : MonoBehaviour {
	
	// Properties
	//
	
	public int Floors = 10;
	
	
	// Method
	//
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	public void CheckNegativeFloor(){
		
		if(this.Floors < 0){
			
			this.Floors = 0;
			
		}
		
	}
	
}
